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What Is Cinema 4D? Why Are There Different Versions?

What Is Cinema 4D? Why Are There Different Versions?

What Is Cinema 4D? Why Are There Different Versions? - Motionmile Blog

What Is C4D?

Cinema 4D is a 3D modeling, animation and rendering application developed by Maxon Computer GmbH located in Germany. There are huge amounts of users who use this technology to create cutting edge 3D motion graphics, architectural and product visualizations, video games, illustrations and much more. Maxon also has its base in the US, UK, Japan, France and Singapore.

Cinema 4D debuted on Mac and Windows operating systems in 1996 though it was first released in 1993 on the Amiga platform. In 2000, Body Paint 3D followed which was an innovative 3D painting application which apart from being an integrated product of Cinema 4D, could also be used along with other 3D applications. Maxon has had close relationships with Intel and Apple that calls for closely flowing with technology.


Why Are There Different Versions Of Cinema 4D?

There are 4 variants that are available from Maxon, such as a core Cinema 4D Prime application, a Broadcast version with additional motion graphics features, Visualize which adds functions for architectural design and Studio which includes all modules. Initially this was developed for Amiga computers as early as 1993. The first three versions were exclusively for Amiga. However with the growing need of the company to reach a wider audience and the growing instability of the Amiga market, Maxon started to develop the software for Intel and Apple as well.

Up until the release of version 11.5, Cinema 4D has had a modular approach to the application with the ability to expand on the core application. There were other older modules as well.

Let us talk more about the modules here. Advanced Render is used for sky simulation, Body Paint 3D for direct painting on UVW meshes and Dynamics for simulating soft body and rigid body dynamics. There is MOCCA which is used for animating characters and for simulating clothes on various characters, MoGRAPH which is an animation toolset for motion graphics procedural modeling, NET RENDER so as to render animations over TCP/IP network in render farms. PyroCluster for the simulation of smoke and fire in an animation, Sketch and Toon tools for shading of cells in cartoons and technical drawings.

Since the new release in 2013, Cinema 4D comes in 4 components. Prime, this is the core application; Broadcast which adds motion graphics; Visualize which adds virtual walkthrough and advanced render which does sketch and toon, data exchange and camera matching to the animation.

In fact in 2014, Cinema 4D R16 was released which consisted of 3D Motion Tracking, New Polypen modeling tool, Multi layer reflections, New Cogwheel Spline Primitive, Team render server, New UV Peeler, amongst other features.

One of the big advantages of the Cinema 4D software has been that it is very easy to learn. There are integrated tutorials that provide information from the very basic of programmes to the most complicated ones. It is user friendly in terms of motion graphics and is faster that 3D Max. There are also fewer tools for modeling that 3D Max. It also enables to be integrated on After Effects. Thus with all these features it has become an extremely useful application in the world of media, films and animation.

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